The traps will also only work if the access code is correct. If the trap is activated when the bar is not in the red zone, the trap will not work and will become disabled for a short period of time. Activating the trap at this moment will capture them. When someone is within range of a trap, a sensor bar will move into a red zone. The player must avoid trapping her, any other agent, or the house guests. Kelli, an undercover agent, will also provide clues to the player. The player can freely switch between viewing the different cameras to keep up with house activities and pick up clues from conversations. A map is available as well so the player can see how the rooms are connected. Cameras are situated in eight locations in and around the house: the entryway, living room, kitchen, bedroom, bathroom, driveway, and two hallways. The player is instructed by the in-game police squad to watch live surveillance footage of the Martin household and trigger traps to capture anyone that is seen endangering the house guests. Night Trap is an interactive movie video game that uses full motion video (FMV) to present the story and gameplay. Screenshot of the Sega CD version, showing the user interface Retrospective reviews of Night Trap were negative, owing to FMV's aging appeal as a game medium, and it has been cited as one of the worst video games of all time. It was re-released in 20 for eighth-generation consoles to mark its 25th anniversary. The Senate hearing led to the creation of the Entertainment Software Rating Board (ESRB), the North American video game ratings board still used today.Īfter the controversy subsided, Night Trap was ported to other consoles, including the 32X, 3DO Interactive Multiplayer, MS-DOS, and Mac OS. Night Trap was cited during the hearing as promoting gratuitous violence and sexual aggression against women, prompting toy retailers Toys "R" Us and Kay-Bee Toys to pull the game from shelves that December, and Sega to cease producing copies in January 1994. The game was one of the principal subjects of a 1993 United States Senate committee hearing on violent video games, along with Mortal Kombat. Night Trap received mixed reviews critics praised the B movie-esque quality, humor, and video animation, but criticized the gameplay as shallow. Night Trap was eventually released in October 1992 as the first interactive movie on the Sega CD. Hasbro suddenly canceled the Control-Vision in 1989, which prompted the game's executive producer, Tom Zito, to purchase the film footage and found Digital Pictures to complete Night Trap. The video footage was recorded in 1987, followed by six months of editing and game programming. With the system picked up by Hasbro, the production of Night Trap commenced. The system used VHS tape technology to present film-like gaming experiences. The Night Trap concept originated in a 1986 prototype game developed by Axlon to demonstrate their Control-Vision game console to Hasbro. The player can switch between different cameras to keep watch over the girls and eavesdrop on conversations to follow the story and listen for clues. The player watches live surveillance footage and triggers traps to capture anyone endangering the girls. Presented primarily through full-motion video (FMV), Night Trap tasks the player to observe teenage girls having a sleepover visiting a house which, unbeknownst to them, is infested with vampires. Night Trap is a 1992 interactive movie developed by Digital Pictures and published by Sega for the Sega CD.
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